Particle Standard Unlit shader is drawn differently in Unity and VRChat.
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Ryuban
Some of the trails created by ParticleSystem are not displayed on VRChat.
Particles are set up with the contents of the first image. The trail is drawn by radiating in all directions.
The shader is Particle/Stantdard Unlit in Unity.
RendringMode is Transparent.
Color Mode is Color.
In the second image, when Two Sided is turned on, the top and bottom rendering disappears from the center of the radiation in VRChat.
In the third image, when Two Sided is turned off, the drawing on the left side disappears from the center of the radiation in VRChat.
VRChat 2023.3.3 Open Beta
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Particle Stantdard Unlit シェーダーがUnityとVRChatで描画が違う。
ParticleSystemで作成したトレイルの描画がVRChat上では一部表示されなくなる。
画像1枚目の内容でパーティクルを設定しています。全方位に放射してトレイルを描画しています。
シェーダーはUnityのParticle/Stantdard Unlitです。
RendringModeはTransparent。
Color ModeはColor。
2枚目の画像ではTwo Sidedをオンにした場合、VRChat内では放射の中心から上下の描画が消えています。
3枚目の画像ではTwo Sidedをオフにした場合、VRChat内では放射の中心から左側の描画が消えてしまいます。
VRChat 2023.3.3 Open Beta
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StormRel
needs more information
StormRel
Hello! Thanks for reporting this issue. Can you provide an avatar ID we can use to reproduce this issue?
Ryuban
Hello.
We have prepared an avatar for you. https://vrchat.com/home/avatar/avtr_130ae8ce-6e55-4cd6-8c76-de4c9fd6cfa5
When I prepared my avatar and had my friends test it, different things happened.
Since it is very confusing, I have made the videos and notes of the verification results, as well as the assets of the particles used, available for download.