OSC /usercamera/Zoom processes messages slowly
tracked
TapGhoul
- Open a camera
- Send /usercamera/Pose at a higher rate than the framerate (2-3x for example)
- See camera keeps up
- Send /usercamera/Zoom at the same rate
- See zoom target lags behind/judders
It seems like the game processes /usercamera/Zoom events one frame at a time, rather than pulling the final state from OSC. As a result, sending zoom from external apps can result in a desync if sent too fast.
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StormRel
updated the status to
tracked