[Open Beta] PhysBones stretched by other players are not visible from the avatar owner's perspective
tracked
とけとけ
Description
I encountered a PhysBone visual issue in the current Open Beta.
When another player grabs and stretches a PhysBone on my avatar, I cannot see the PhysBone being stretched from my own perspective.
However, other players can see the PhysBone stretching normally.
The issue only occurs in the Open Beta. After reverting to the Live version, the issue disappears and I can see my PhysBones being stretched normally again.
Expected Behavior:
The avatar owner should be able to see their own PhysBones being stretched when another player grabs them.
Actual Behavior:
The PhysBone stretching is visible to other players, but not to the avatar owner.
Additional Information:
- The issue occurs in the Open Beta.
- Reverting to the Live version resolves the issue.
- Other players can see the PhysBone stretching correctly.
- The issue appears to be related to local rendering or PhysBone synchronization.
Could you investigate whether this is a regression in PhysBone synchronization or rendering in the Open Beta?
Reproduction Steps
Reproduction Steps:
- Launch VRChat using the Open Beta version.
- Enter a world with another player.
- Ask the other player to grab and stretch a PhysBone on your avatar.
- Observe the PhysBone from your own perspective.
- Ask the other player to check whether the PhysBone appears stretched from their perspective.
The issue can be resolved by reverting to the Live version of VRChat. In the Live version, the PhysBone stretching is visible from the avatar owner's perspective as expected.
I have not found any other workaround.
Details
- Category: アバター
- Frequency: いつも
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platform: PC (platform: Windows, store: Steam, headset: None)
rawPlatform: WindowsPlayer
clientVersion: 2026.4.1p2-1938-565822d00a-Release
unityVersion: 6000.0.67f1-DWR
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StormRel
updated the status to
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StormRel
Merged in a post:
1947 Physbone desync between live and beta
Nimble Weave
Physbone interaction between Live and Beta does not sync. Beta clients can interact with and see movement of live users physbones, but Live users interaction with Beta clients physbones do not sync.
WubTheCaptain
RuneFox237
This may be a mismatch between live and open-beta users. Was talking with another user on the open beta channel in the discord who was seeing a similar issue. They said having both users on the open beta fixed the issue.
This makes sense as there was a physbones networking related change listed on the beta release notes.