Multicam Dolly Cam Timing - Dolly cycle adds all cam timings instead of just using the longest cycle
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Avian Invasion
I use the dolly cam in multicam/Spout mode for streaming and it used to function as expected, but for several months now the timing has been completely wrong.
I'll set up three camera paths
I set the Duration to 15 seconds and don't change it
For each path I only set up four nodes, totaling 60 seconds per path
THE PROBLEM: Instead of each path cycling for 60 seconds and repeating, they cycle once (60 seconds) then pause at their starting points for another 2 minutes before cycling again.
I'm guessing that the timing is adding ALL the path times together instead of using the longest one (pausing the shorter paths, if any, until the longest one has reached its end).
In case it matters, my camera settings are:
Paths: 3
Motion Control: Time (required for multicam)
Easing: None
Path Type: Loose
Looping: Revolve
Capture: None
Streaming: Multi
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Lush
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Avian Invasion
Lush Thanks for bringing attention to this. It seems like it SHOULD be an easy fix, I don't think the dolly cam used to behave this way when it was first rolled out.
Avian Invasion
Did some further testing:
In Looping:Reverse mode, the dolly moves from node 1 to node 2, then pauses for the added length of all other paths. So in my example above, it travels from node 1 to node 2 in 15 seconds, then pauses until the 45 second mark before moving on.
In Looping:Repeat mode, it does the same as Reverse, except it ONLY goes from node 1 to node 2, then snaps back to node 1 at the 45 second mark, completely ignoring the other nodes on the paths.
Changing Path Type to Fitted or Linear has no effect on the timing issue.