Mobile Standard Lite broken with Real time Lights
tracked
Camera-Guy
The opposite side of a Real Time light doesn't darken the Light Probe Specular so it shines through and makes it glow though the Roughness map
Realtime lights have Specular direction data that can be used to darken the side opposite of the light so this is a fixable issue
Mobile Standard Lite didn't have this problem before Light Probe Specular was added
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Camera-Guy
It would be really nice if Fresnel Control was added the same time Real Time Specular gets fixed
Camera-Guy
Real time lights are triangles in the Specular
Probably because Unity is a Tri Based rendering engine
StormRel
tracked
Camera-Guy
StormRel I've tracked Down the issue
A Shaider reference has been deleted in the game and has been forgotten about after the Shaider Prune
It works fine in Editor because it has all the references