Mobile Standard Lite broken with Real time Lights
tracked
Camera-Guy
The opposite side of a Real Time light doesn't darken the Light Probe Specular so it shines through and makes it glow though the Roughness map
Realtime lights have Specular direction data that can be used to darken the side opposite of the light so this is a fixable issue
Mobile Standard Lite didn't have this problem before Light Probe Specular was added
Log In
Camera-Guy
Real time lights are triangles in the Specular
Probably because Unity is a Tri Based rendering engine
StormRel
tracked
Camera-Guy
StormRel what does Tracked mean?
Tracked as in watched if gets upvoted more?
or
Tracked as in on the grab pile of things to fix?