Problems with Mip Map Streaming
1 256 textures from 1998 (HL1) are getting squashed to 32
2 Every time Mips switch it stutters
3 Unity doesn't unload Mips nicely so you can have multiple res loaded at once for extended periods eating up VRAM (Fixed in URP)
4 Oculus menu has trouble rendering due to lack of VRAM (Pico too)
5 there is no Prioritization of Mips it's blanket so it doesn't prioritize people next to me and myself so I look pasty
6 I get Memory Low more often than before
Fix
Disabled Mips Map Streaming until it can be Prioritized or Disabled