Limit total number of audio sources on items
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lightbulb4
In larger events, its not uncommon for people to pull out something like the bubbler and start using that during certain times. Currently it seems there's no limit on the number of new, global audio sources spawned by this (i.e. 80 people with bubblers == 80 new audio sources, minimum 160 audio sources on top of avatar audio & world audio).
This causes audio issues like stuttering, albeit I'm unclear if its VRChat, Unity, or AVPro at cause (hard to reproduce, sorry!). A specific failure case is a large music event with 80 people in a small area, lots of people pull out bubblers, and then the music stream stutters due to this. This issue was immediately resolved by disabling items
As a practical matter (and also looking to the future) nobody would ever want to hear this many item audio sources at once. Its overwhelming & provides little value after say 5x of the same type, and is likely to cause audio issues if unchecked.
Additionally, although a moot point if the above is addressed, setting Items volume to 0 I suspect does exactly that and lowers the audio sources volume to 0, which does not _disable_ them from Unity's perspective. For all audio source sliders, disabling the audio sources entirely would be safer if volume == 0
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StormRel
tracked
owlboy
Sounds a like an audio source prioritization issue!
lightbulb4
owlboy not wrong, audio source priority would (likely) help (assuming its a Unity issue, not VRC/AVPro) but it would presumably just shift "important audio sources getting culled/borked" to "some other audio source" getting it