'Keep quads' multiplies estimated tri count by 3
available in future release
LongshotLlama
Unity fbx details option 'keep quads' multiplies sdk triangles by 3. Reproduce by having a fully quads model, single submesh, and applying the keep quads option. After upload, the incorrect triangle count is multiplied by 3.
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available in future release
geckonori
Came here to leave the same bug report. This issue applies retroactively to models uploaded any time in the past with the "Keep Quads" option checked. VRChat website shows the correct rating, but in-game rating shows as Very Poor (due to the excessive Triangle count).
Dexvoid
tracked