Inside Out Colliders Report Incorrect Angles on the Beta when Using Grounders
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Voxian
On my setup, I have a physbone on my legs with an inside out collider on my toes. This is to calculate the angle of my toes.
This whole system is grounded using IK. When the grounder is approximately at the same height as my avatar root, everything is fine, but when the grounder is pushing my legs up, the debug view looks normal, but the physbones report incorrect values.
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StormRel
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StormRel
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Can you provide your avatar ID to repro this issue?
Voxian
StormRel This is the avatar I've been testing with.
Kiro
Voxian I've attempted to look at the avatar ID above, but I've yet to determine what exactly should or shouldn't be happening here. Would you mind giving me some additional information about what transforms you are referring to and what you expect the results to be under what conditions?
I can see the "Fore L Roll Calculation" and "Fore L Twist Calculation" physbones which I assume you are referring to here. Their direction is being controlled by the targeted inside out collider. Messing with the transforms here I'm seeing similar results and values being calculated as similar movements are applied, so I'm not sure what is or isn't happening on your end.
Voxian
Kiro
I may need to make a simpler version of what I'm seeing, I'll get back with you on this and a different ID.