IK Bug with flying in OpenFlight worlds, T-Pose , body distortion.
Tau of the sun
When flying in open flight, wings and other body parts flutter madly.
this has only happened since the latest updates across all current platform offerings.
Unity-6 /open-beta/ Default public version. regardless of build. This seems to
follow any and all avatars, the worse affected are ones using final IK
and it looks like we are T-posing every other frame.
Here is a short video https://www.youtube.com/watch?v=m47XfiojzC4
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- Relli -
Please fix this before the next Stage Flight event, it's in 9 days!
Kαriー
Upvoted. Please fix this for the vibrant community of creators and users who use Final IK for unconventional avatars. We need this!
Morghus
Upvoted as well, it also happens for me when a bone in a chain of physbones has a rotation constraint on it, it vibrates and rotates around wildly. Only happened since the recent update.
Tech E․ Coyote
Upvoted. Something definitely changed with IK calculation last update. I have a Fl4k avatar that's worked perfectly since 2019. With this most recent update, their monocular optics now yank towards the left. Screenshot attached.
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