Grabbing your own Physbones is very unreliable
TheLeastMost
Very simple physbone setup with long bone and cube in front of your face that you should be able to grab and move.
Issue:
-Grabbing this physbone is very unreliable in game, I grab it like 6/10 times with left hand and 3/10 times with right.
-I do not see this collider on Physbone Proximity Overlay or see it randomly for few frames. I still grab it even if theres no overlay.
Expected behavior:
-I see grabbable part of component in Physbone Proximity Overlay when my hand is close
-I 10/10 times able to grab it just by placing my hand inside the cube and making a fist gesture
More info:
-Uploaded public avatar with it avtr_867cc9b2-4361-4b84-b0b6-c97c7cbf6d6d
-Work perfectly in Unity's playmode mouse grab
-Tried on two completely different avatars
-Both 3.1.13 and 3.2 sdk
-Squishy bones were enabled after the initial problem
-Other props like Grabbable Prop work just fine with same upload
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TheLeastMost