As of the Unity 2019.4.30f1 update, VRChat has had an issue where it would occasionally begin to consume a large amount of VRAM and crash when played via Steam Play in SteamVR mode. This happens even at the login screen; and makes the game unplayable as it crashes every few minutes.
With 2019.4.31f1; it seems that this issue has gotten worse and happens more consistently. Prior, the game would sometimes to often function correctly.
Desktop mode is unaffected.