Fix the prone animation head position
closed
mousse․
The default prone animation has had the avatars head way in front of the players head as seen from a third party, landing the players actual head somewhere between their avatars hip and shoulders.
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Tupper - VRChat Head of Community
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closed
Closing due to age, please make a new post if it is still relevant.
100の人
This problem seems to have been fixed in VRChat 2020.2.3 (2020-06-19).
100の人
This is reference image.
If an avatar owener overrides root position.z in PRONEIDLE and PRONEFWD, this position displacement is some extent corrected. This workaround, however, causes the below issues if the avatar has dynamic bones.
• The dynamic bones will randomly vibrate.
• The avatar’s meshes (including meshes not applying dynamic bones) blink and disappear.
* Theres increase with time.
100の人
This dynamic bones vibrating and meshes disappeared problem has been resolved by overriding Humanoid Rig root position instead of avatar root.
Himeki
As far as I can tell it seems to be that the view camera isn't actually anchoring to the head and instead defaults into the hips (or other root bone).
If you use an avatar with culling off (so you can see the texture from the inside) it is easier to see where it moves to.
Moving around seems to shift it back into the proper place but only while moving.
MotoFckr9k
People seem to see my head around 40 centimeters in front of where my head actually is and where i see it.
Also for info: "prone" means lying down face down in this case.