[Feedback] Worse in Interpolation in BETA
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Anohreul
In the beta branch, the interpolation for player movement seems to have taken a drastic reduction. Specially noticeable for minute movements of the hewd and hands when itneracting with other people.
they look like they are animated in 15 fps chppyness even if you have 90 fps. There is no significant increase in frames and also it ruins my IMMERSION.
I want silky smooth interpolation for character movement. Getting or giving headpats is worse in the beta branch. Please fix it. I'd pay good money to play on your February version of VRChat. Every new feature you try to add seems to make the game run worse.
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Aev
closed
owlboy
None of us experienced this tonight testing RC1
Kizzy
Here's a video of some jittery IK: https://streamable.com/de2rp
Tupper - VRChat Head of Community
Does this only occur with large populations in the same room? Does it still occur with smaller rooms (population-wise)?
owlboy
Tupper - VRChat Head of Community: We saw it with 4-5 people in The Pug last night.
Tupper - VRChat Head of Community
owlboy: Hate to sound like a broken record, but could you gather some people up and repro with video?
owlboy
Tupper - VRChat Head of Community: I was just answering this question. I'm still at work.
I'll see if I have time/willing players later tonight.
Tupper - VRChat Head of Community
Merged in a post:
[2018.2.3] [FEEDBACK] Full-body tracking seems more choppy/laggy than usual
F
Frustrated VRChat Player
Not sure what changes were made to the IK in regards to fixing the eye tracking but multiple people I've talked to with full body tracking noticed that their tracking seems a lot choppier now in terms of how they move, it sometimes looks like they're shaking very slightly.
Tupper - VRChat Head of Community
tracked
This is being tracked internally, however we require video to show this clearly. When you can, please post a short video demonstrating the difference!
Tupper - VRChat Head of Community
Can you please provide video of Beta vs Live that shows this clearly?
owlboy
We observed this last night too.
ElfMom
Yeah this is a pretty noticeable thing. It gives the illusion of a worse framerate even when that isn't the case. Though I get the feeling that they've done this on purpose to reduce the ik impact on performance...
Zarniwoop
I use FBT with vive trackers and have not noticed this issue.
However my forearms twist much more weird in open beta than in live with the same avatar, so there seems to be some difference between how IK works at least?
Tupper - VRChat Head of Community
Zarniwoop: Strange, IK code wasn't touched. There was some networking optimizations that might have cumulative effects.
Kizzy
Tupper - VRChat Head of Community: Ill have to test more but when I was in the open beta I couldn’t set up my Kinect properly in terms of not getting my forearms to not twist strangely as well. I’ve had it happen in live before and the problem begins from calibration, usually due to the way the Kinect camera is seeing your arms, so recalibrating usually fixes it, but in beta I couldn’t get it fixed no matter what position I stood in during calibration. Maybe I was just getting bad luck though.
Tupper - VRChat Head of Community
Kizzy: This isn't just for FBT. This is for all IK tracking (so 3pt is affected)
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