Fast moving synced objects stutter when close to the player
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Z0NE
I have a racing world where AI cars are navmesh agents for the person starting a race, and synced objects for other players. There are no scripts running on them for other players, it is just their position that is being synced. When they are close to other players, they will appear to stutter back and forth. The more players in the world, the more they will stutter. When in the distance, they do not stutter at all.
This is a new problem, it was not happening in prior builds of VRC.
See attached movie (sorry for the dual audio, I have 2 clients open to test)
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StormRel
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needs more information
Hi! Thanks for reporting this. Can you provide the world ID so we can repro?
Z0NE
Sure, this is the in-development one which also includes Android / iOS support: wrld_a665ef4e-75fe-478f-8786-1a1364637f39
Z0NE
StormRel You'll need to start a multiplayer race and verify it on the instances that join the race. The person starting the race will not see the issue as they are controlling the AI cars.