This was tested with the steam frame running frame eye osc sending to vrcft with livelink module and frameeyeosc module was tried too
it was tested with project babble steam frame runtime with vrcft project babble module (4.0 distributed specifically for the steam frame runtime)
this was tested and reproduced by a friend of mine as well
the bug: when using native face tracking, closing only one eye makes your avatar just squint, when i check the debug menu, i notice that EyeClosedRight and EyeClosedLeft values are averaged, when using adjerry template EyeClosedRight and EyeClosedLeft would behave independently and correctly
dilation do not seem to work, the sdk names the blendshapes dilation however when i check the debug menu it seems to be expecting diameter instead
on the avatar descriptor, eye gaze mode is set to face tracking as well as eyelid type and all blendshapes in the blendshape set are set properly