Eyelids Looking Up and Looking Down blendshape is not reset by tracking disable
in progress
Pocho_JP
Eyelids Looking Up and Looking Down is not reset when eye tracking disable.
If avatar look up then close eyelids, eyelids will bloken with Looking Up blendshape.
Log In
Kung
in progress
Thanks for the added information! I was able to reproduce the problem on my end and am working on a fix. Just FYI this is not targeted towards our open beta and so soonest it would be out would be the following release which will be in the new year.
Kung
needs more information
Could you provide more details about where you see this issue? Is this in the Unity Editor while using the SDK? Is this in world in VRChat? By "eye tracking disable" do you mean disabling the section in the SDK, or do you mean using the "Animator Tracking Control" state behavior in your animator, setting "Eyes & Eyelids" to "Animation"? Thanks!
Franada
The eye bone get back to 0 but blend shape of lids and mouth don<t when using tracking control.
Pocho_JP
Kung thanks tracking!
It is in world in VRChat. and "eye tracking disable" means "Animator Tracking Control" setting "Eyes & Eyelids" to "Animation".
StormRel
tracked