I was doing some looking around at what was exactly happening when I noticed something there is a absurd amount of TCP connections being made on several different ips on way to many ports when opening the menus the game already opens around 15 to 25 ports depending on what menu your in. I'm not sure what is going on here but I do believe this is the root of most of vrchats issues including security problems, avatar loading lag, and menu lag. I am personally unable to tell if these connections are solely from the vrc servers or if other users are piggybacking off the network but i do know this is not common for applications to use this many control protocols on simple ui usage and its especially not normal for vrchat because in normal usage it only has 5 to 10 connections not over 500. anyways i hope this report is useful, happy chatting.