When the update rate of the dynamic bones is lower than the actual application framerate, the bones flicker when being touched by colliders.
Also without the colliders touching anything some bodyparts still seem to flicker when the dynamic bones move. This only
seems
to happen with bones that are a child of the dynamic bones root-bone, but are excluded. (In my case my arm flicker between two rotational positions)
If you cap your application framerate to a lower framerate than the update rate of the dynamic bones these problems do not happen.
These problems only started happening to me since update 0.12.0p1 so i assume it has something to do with the "Optimized performance for dynamic bone on avatars"
Also i have heared that the dynamic bones update rate has been capped to 60 times a second, so you cannot set the update rate on 90 times per second, which would work around the problem on most machines, since current vr-hmd's cap at 90fps anyway.