Debug UI exposes player proximity with World Debugging disabled, undermining fair play
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JusteRYT
World Debugging is disabled in our world, yet the built-in Players debug view still displays each player's network Group, which is based on spatial proximity.
In our Mafia game, Mafia players teleport to a separate room during the night. By watching Group values change and seeing which players share a group, other participants can infer who has gathered together and identify hidden roles.
This exposes location-related information that normal gameplay deliberately conceals. Players can gain an unfair advantage using the official, unmodified VRChat client. It undermines social deduction gameplay and the integrity of tournaments hosted in these worlds.
To be clear, this report concerns the Group column in the Players debug view, not the restricted world-space overlays or explicit XYZ coordinates.
Please hide proximity-based Group values from non-authors when World Debugging is disabled, or provide a world setting to restrict this information. General diagnostics such as ping could remain available.
Is this exposure intentional? If so, how are creators expected to preserve fair play in games that rely on hidden player locations?
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StormRel
updated the status to
tracked
Кицуня
This issue has gone far beyond mere rumors; many players in Mafia games now use the values in the "Group" column to identify who the Mafia members are. Numerous games—specifically those relying on player interaction during the night phase—have been ruined as a result.