Debug Menu 6 Crashes entire game (And my system apperently)
TheMaskedMan00
So I have alot of networked objects in my world, and I'm trying to see which ones I need to remove because the network is always clogged. Whenever I open the Debug Menu 6, my fps goes down to 1 and when I try scrolling my entire game crashes. While trying to record it everything on my computer crashed, including OBS, I cant post videos on here so i will include a discord link : https://cdn.discordapp.com/attachments/361741445352259584/1084925596016054342/2023-03-13_15-35-15_Trim.mp4
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TheMaskedMan00
https://cdn.discordapp.com/attachments/361741445352259584/1084936493073707169/IMG_8344.mp4 I recorded the crash physically with my tablet, hopefully its helpful
TheMaskedMan00
This happens in my world, id is : wrld_2e2e30c1-d2a1-406b-b3f3-f7d81db3a0f7
TheMaskedMan00
Found the following in the log 2023.03.13 15:36:49 Error - Could not allocate memory: System out of memory!
Trying to allocate: 22970496B with 16 alignment. MemoryLabel: DynamicArray
Allocation happened at: Line:78 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 1232278B | peak: 0B | reserved: 5603328B
[ ALLOC_TEMP_JOB_1_FRAME ] used: 6701820B | peak: 0B | reserved: 51380224B
[ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B
[ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 57671680B
[ ALLOC_TEMP_JOB_ASYNC ] used: 0B | peak: 0B | reserved: 56623104B
[ ALLOC_DEFAULT ] used: 15392088410B | peak: 0B | reserved: 15595470848B
[ ALLOC_GFX ] used: 161085276B | peak: 0B | reserved: 210337792B
[ ALLOC_CACHEOBJECTS ] used: 900172764B | peak: 0B | reserved: 999653376B
[ ALLOC_TYPETREE ] used: 1673856B | peak: 0B | reserved: 5242880B
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