Culling mask for lights in avatars modified unexpectedly
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logi_9
Problem:
Lights in avatars always affect for MirrorReflection layer regardless of its culling mask configuration.
How to reproduce:
I prepared a world to test the behavior.
In this world, some spheres belong to different layers in the following layout.
First row (left to right):
- Default
- TransparentFX
- Ignore Raycast
- Water
- UI
Second row (left to right):
- Interactive
- Player
- PlayerLocal
- Environment
- UiMenu
- Pickup
- PickupNoEnvironment
- StereoLeft
Third row (left to right):
- StereoRight
- Walkthrough
- MirrorReflection
- reserved2
- reserved3
- reserved4
Also, this world has a camera at back to observe MirrorReflection layer.
I changed into an avatar that has a directional light only for UI layer. (Please see 1st image for avatar details.)
I think that it should affect only a sphere in UI layer. However, it affects for MirrorReflection layer too like 2nd image.
Environment:
- VRChat Build 1172
- VRCSDK3-AVATAR-2022.02.16.19.13_Public
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StormRel
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StormRel
Thank you for reporting this issue. Since this post is quite old, we are requesting that you confirm that the issue is still present and to provide any updated information.
logi_9
StormRel: This issue is still present in the latest beta build (1348). You can reproduce it with the procedure that I reported.