Constraint issues
available in future release
Mangouwu
Im having multiple constraint issues. Some constraints dont seem to work unless toggled on and off, both aim constraints and parent constraints. I provided a video of me showing the issue and explaining a little bit
Here is the avatar ID for the avatar I was using in the video I provided. I was told by someone of the VRC team in the discord to provide this. Though I have had this problem on multiple avatars
avtr_8c7ac809-80e7-49aa-a21d-8fa398b2c163
Everything I explained in the video I have tested with the help of someone else
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Dexvoid
available in future release
We've addressed the issues causing the sword to move off the character's back and not dual hand properly.
With the sword dual handed, we couldn't see any difference in positioning with VRChat constraints compared to the same setup with regular Unity constraints.
Mangouwu
Dexvoid this avatar shows it more, the sword and shield are mved towards the hand more avtr_05e5be04-355d-4acf-86a6-f22aaf742457
Mangouwu
Dexvoid sorry for another message, after looking at it a bit more it might just be the rotation of the hands feeling off to me with they were changed, makes thing im holding feel like thy are rotated wrong or moved. Sorry for the trouble
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Dexvoid
Merged in a post:
aim constraint problems
Mangouwu
aim constraints are offset now, and sometimes dont turn on unless the toggle is toggled twice
Dexvoid
needs more information
Hello, the avatar avtr_8c7ac809-80e7-49aa-a21d-8fa398b2c163 doesn't appear to have any aim constraints on it and the sword remains parent constrained to the character's back as expected in build 1490. It seems to be a different avatar from the one you've shown in your video.
Can you please double check that this avatar ID is correct?
Mangouwu
Dexvoid try this one, avtr_15c7396b-b104-411f-ba7d-1ed44bef2d29