The Unity 2019 vrchat update has created what could be a bug with cloth physics. I'm not sure but in worlds with lower fps, my cloth physics now slow down and float a lot longer. This is for the same avatar uploaded from a month ago, and with the new Unity 2019 version. In worlds with no lag or 90 fps, the same outfit reacts as it should like it has for the past year. I can not change the settings for cloth to accommodate both scenarios.