Recent changes to the Pickup Interaction completely break gameplay features in worlds that rely on the player reaching behind their head to grab something.
This change has also dramatically reduced the performance of VRCPickup (I saw it add 3ms CPU time to a world with no other changes in it) this is especially apparent while the player is in motion because it makes objects entirely un-selectable until the player comes to a stop. This is destructive to worlds with fast or long-range mid-air action or "Spiderman-style" gameplay features since it severely reduces the performance envelope available for other things in the world, which is completely unacceptable.
Please roll this one back.