Greetings,
Currently, all the avatars I setup, and have setup before, with VRC Constraint 'Lock to World' are bugged.
The bug is :
* When enabling Freeze To World, the object is locked correctly at the current position.
* However, unfreezing the object, moving it and freezing it again will make the object teleport to the first freeze position.
What should happen is : The object should be frozen at the new location where I decided to freeze it again.
I tried multiple settings (Lock, no Lock, Enabling/Disabling the component, Enabling/Disable 'Active'...)
But to no avail.
This is a new bug, since I never encountered that issue before.
However, I don't know exactly which version introduced this anomaly.
Like I said, this affected also avatars I already setup and were working correctly before.
Also, I'd like to note :
The object teleports at the FIRST frozen position.
Not 0,0,0. Not some avatar defined position.
The first world position where "Freeze To World" is enabled.
I took a video of the issue, along with some screenshots of the setup I tried, in terms of animation.
I can provide a test avatar project if required.