In the latest SDK Update 3.10.5 whenever any physbones get toggled off and on again in play mode they do not disable and instead have the settings you have set applied again over the Physbones over and over again each time they are toggled off and on. It doesn't happen in game thankfully but in unity when trying to test Phys bone settings, enabling and disabling the Physbones or their bones no longer works correctly. Downgrading to 3.10.4 fixes the issue so I've been staying on that version for now but I'm worried about this bug staying in the sdk especially when I will eventually have to update for the face tracking update.
To reproduce and see it obviously just have a physbone chain with some gravity and gravity falloff on it and in play mode toggle to the physbone script off and on again a few times and you'll see the gravity getting multiplied each time its toggled off and on
might have to have reset when disabled turned off and animated physbones turned on aswell