VRChat Version:
SDK Base 3.1.10
Worls: 3.1.10
Package Resolver: 0.1.17
Client Simulator: 1.2.2
UdonSharp: 1.1.6
Description of the bug:
Bounds.Encapsulate() does not work at all. The bounds object is not being updated, no matter the input. Doing the same in a regular Unity C# project works flawlessly.
Steps to reproduce (how did you encounter the bug?):
  1. Bounds bounds = new Bounds();
  2. bounds.Encapsulate(new Vector3(10, 10, 10));
  3. Debug.Log(bounds);
  4. It prints Center: (0.0, 0.0, 0.0), Extents: (0.0, 0.0, 0.0)
  5. With a regular C# project, the same code produces: Center: (5.0, 5.0, 5.0), Extents: (5.0, 5.0, 5.0)