Noticed weird CPU frame timing. I was dancing in a club, with around 30-40 people. When I had ALL of players in my rendered FoV my CPU frametimes were perfect - 7 ms. When I stare into a wall with all players behind me - even better 4 ms.
But when people were on the edge of my rendered frame my CPU frametimes would tank to 21 ms. And it wasn't only happening to me, tested it with some friends and on different maps too.
GPU frametimes would react normally - more avatars on screen - more miliseconds on GPU.
Is there some weird avatar occlusion detection bug happening?
Nvidia 1080ti, Ryzen 5600x