Avatar Scale Bug
tracked
Nex1942
- Launch VRChat
- Join Infected˸ Reborn game world. Link: https://vrchat.com/home/world/wrld_32402c8f-f897-4ed6-8266-cd22fdce3313
- Pick a random Rex avatar.
Extra Information: This bug happens not only in this world but also many other worlds. Some of the avatars won't have this issue but some does. Player will keep their eye height at proper height but the avatar will be scaled into a much larger scale than it supposed to be.
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Puppet~
Build 1388 seems to have fixed this, thanks so much!
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tracked
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Cénvo
I had this issue in a mmd world on my recent avatars using an old version of gogo loco, updating it to the most recent seems to have fixed it for me, will continue to test things.
Puppet~
Exactly the same thing in the Prompt or Die World, even on open beta:
- disabling avatar scaling in world settings doesn't make a difference
- I am NOT setting avatar height in code anywhere (I do use the height change event for 2 in-world objects)
Unsure what else could be isolated.
I had one case where an avatar would blow up while in the idle pose (gradually scale up). So some avatars just flat out break in these affected worlds. Non affected worlds display the avatars completely fine.
DAG-XR
Yep. This happens with one of my personal avatars on 1384.
avtr_ca3387e8-1a33-4c27-bc0e-a5e290e3660a
Nex1942
It also happens on build 1384 (VRChat Open Beta version)