Avatar height(scailing) mismatch/un-synced
Peculiosa
1.Load avatar with >100m tall.
For example)250m tall avatar
2.For me, it appears as 250m tall.
3.For other players, it appears as 1.57m or whatever, not synced, floating in sky.
Especially when I use >1000m avatar, scaling dial even shows incorrect height value.(1.57m)
Expected result is everyone see 250m avatar.
It seems VRC client is not recognizing correct eye height value of >100m avatars. Maybe there is a measurement range limits in code, which should be unlimited for correct working.
Macro/micro communities are suffering with this issue. We often use >100m avatars, sometimes more than few kilometers avatars.
I hope it to be fixed on next update.
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`Squishy
A similar thread was closed stating that this isn't a bug due to these sizes not being officially supported, but players seeing each other at an incorrect unsynchronised scale is rather undeniably a bug, regardless of which sizes are officially intended and advised.
This isn't a rendering issue as other threads comments have gotten distracted talking about, since fixing or not fixing this has no effect on what the player using the avatar already sees. It's about maintaining consistency between what players see locally and remotely.
Peculiosa
I just manually adjusted avatar height value. (in LocalAvatarData folder)
When I type 250m in it instead of 0(default), avatar preview shows 250m as avatar height, but scaling dial shows 100.00m which should be 250m. I hope this finding helps dev team.