Avatar audio breaks inexplainbly
complete
SilvyPaws
Music and sound effects on avatars sometimes loses its spatialization settings and sounds crackly and avatars of users that should have no audio from safety settings, you can hear the audio "pop" when they shoot their guns or swing their swords. What I use that gets affected by this issue: https://kiny.booth.pm/items/4881102
Another thing to note, the world doesn't seem to matter, as this happens on and off in the same world, during different days.
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_tau_
complete
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_tau_
Could you confirm if this still happens on the
steam-audio-beta
branch?SilvyPaws
_tau_ this does not appear to happen on the steam audio beta
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_tau_
SilvyPaws: Awesome, I'm closing this then since it will be fixed as soon as Steam Audio ships.
SilvyPaws
_tau_ Thank you Thank you <3
StormRel
tracked
Honzackcz
I think the pop sound is related to this issue
Honzackcz
In this case it seems to be frame rate dependent, meaning the sound will play for duration of 1-2 frames making it more noticeable with lower fps in more crowded instances.
StormRel
needs more information
Can you provide an example avatar ID?
lackofbindings
StormReli commonly get this complaint specifically about this avatar for the purring sound effect that plays when a Hand contact enters the head pat contact on top of the head: avtr_efc7e282-5900-4909-8440-ae27c721757e
Doesn’t seem to affect the wearer.
SilvyPaws
lackofbindings This happens a lot with Mayus with their headpats & SUPER frequently with ShadeTheBat's awtter nose boops.