Anti aliasing
available in future release
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~Emme~
Anti aliasing is no longer working in the current build of VRC even if the settings are toggled on and off in the menu.
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HK
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available in future release
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_tau_
Merged in a post:
Multisample Anti-aliasing is not doing anything
Fairplex
Yea, that option is not doing anything. There is literally only 2 graphic settings in the game and 1 isn't even working.
MyroP
I did a few tests on Desktop.
MyroP
It seems like the "Graphic quality" setting overrides the anti aliasing setting, which makes the second graphic setting useless.
I am pretty sure it worked two weeks ago, but the last VRC update was the 10th December, so not sure why it doesn't seem to work anymore...
DarkSwordsman
To add a data point: I noticed that the AA settings are ignored if you set the quality to "Low". In order for 2x, 4x, or 8x to work, it needs to be at least on Medium quality.
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~Emme~
DarkSwordsman: I cant seem to get it to turn on regardless of the quality setting. I've reinstalled the game and my gpu drivers too.
Scout - VRChat Head of Quality Assurance
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tracked bug
tw1l1ght75
Noticed this aswell... here's what I think is going on:
- the graphic-quality/aa toggles in the performance section of the UI appear to be/get messed up in the current build - seems when you switch the quality-setting the AA-setting switches to the quality-settings AA-default.
- the displayed AA-setting stays at the previous setting tho which naturally is wrong in that moment... unless you toggle the AA-setting again (sometimes you even need a couple of tries)
this tripped me up multiple times, as suddenly a higher-quality setting performed better with "enabled" AA as a lower without 🙈
for example switching to quality-setting "High" always seems to flip to 4xAA aswell)
tw1l1ght75
...tbh I'd prefer having seperate settings for "most of the bunch" being consolidated into the unity-quality presets (low - ultra), just like knahs "RuntimeGraphicsSettings" did - for transparencies sake:
tw1l1ght75
also, while we're at it (lmao):
I'd literally KILL to get verperfkits "CAS"-scaling/sharpen function back, as that one really did improve my systems frametimes/FPS as well as vrchats look in VR.
I dont really remember the actually scaling/sharpening-settings I did run, but I could crank steamvrs SS up to 300%-500% (Index) and still got the sharper look in VR (when for example looking at text way back in a world like the default home, which usually is a blurry mess)
Reshade (which is whitelisted in EAC) has a CAS-sharpen function aswell, but using Reshade breaks ingame videoplayers - apparently avpro doesnt like it :|
Divayth
I didn't notice anti aliasing not working but I did notice anisoptropic filtering being wrong. Textures at a hard angle were significantly more blurry than what I'm used to.
I wonder if this is related.
DarkSwordsman
Divayth: Likely unrelated. That often has to do with the filtering level set by world developers and avatar creators in the image settings in Unity (I think).