Animations that scale an object to 0 broke in Cameras/Mirrors
closed
RaythalosM
Animations that involves scaling objects to 0 will have their scale broken in both world cameras and personal cameras as well as mirrors (it will look fine on other players' ends)
I have a comparison video of a previous version with the current version
Both videos are recorded in the 360 Avatar Testing world, and I used the same set up
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Tupper - VRChat Head of Community
closed
Closing due to age, please make a new post if it is still relevant.
Tupper - VRChat Head of Community
Try scaling them down to an extremely small value (0.00001 or somesuch) instead of zero. Scaling to zero will cause geometry errors
RaythalosM
Tupper - VRChat Head of Community: scaling them into 0.0001 still doesn't work, the scale doesn't move in mirrors and cameras, and in rare occasions it works but it creates a duplicate of the object at full scale
owlboy
RaythalosM: Can you provide example models for VRC to test with?
owlboy
Do you also have issues with bright Bloom artifacts when scaling down to 0?
RaythalosM
owlboy: not sure, but shadows are also affected by this, might be related