-- Tested on Quest 1 - Latest Build 6/19/21--
Additive shading broke even more.
Instead of being replaced with Multiply, "VRChat/Mobile/Particles/Additive" now just showing up as a user-rank color shader and a flat shape.
As of right now,
Multiply is the only transparent shader that works
on the Quest build of VRChat.
Also , despite the "Alpha Blended" shader being in the "VRChat/Mobile" Category, it
still
doesn't let you upload a model with it's inclusion. It claims it's not "in VRChat/Mobile".
When can we get word on a fix for these,
very
essential components of Quest avatars? Additive shading's already been broken for a whole 6 months- Hence, the multiply-shaded blue polygon loading man.