[860] Quest: non-Quest avatars no longer have IK and show as Error
complete
Lyuma
Since the most recent update, PC/non-quest compatible avatars have no IK (arms to side) and load in as the Error avatar instead of the PC avatar (with the user's icon).
Steps to reproduce:
From what I can tell, any PC player with a non-quest compatible avatar will show this problem.
Simply load into any populated public world and you are likely to see it.
While it may seem a minute detail: Error vs PC avatar, this is really detrimental to the quest experience for two reasons:
- Most importantly, the Error avatar has no IK, so everyone has arms to the side as if on desktop: no VR hand motion is making it much harder for me to communicate; no headpats, etc.
- The error avatar is missing the icon, which is really useful for telling apart people without looking at nameplates, and it's more friendly to interact with someone who has a picture of a face on them.
Here is the output log (as much history as I have): doesn't show much useful but you can see that non-quest compatible players don't go through Avatar_Utility_Base_LOADING(Clone) first... instead, they load directly as Avatar_Utility_Base_ERROR(Clone)
Log In
Aev
Merged in a post:
All PC-only avatars show up as yellow error bots on Quest
Shawn Peters
Since the most recent update (the full-body tracking optimization one), all PC-only avatars show up as yellow error bots instead of the normal PC bots with the avatar image on the chest. Clearing cache and uninstalling-reinstalling did not fix.
Aev
complete
Both issues fixed in VRChat 2019.3.2p1!
Shawn Peters
This is a known issue according to VRChat Support.
狐小百合
I use non-quest compatible avatars and new people have been able to see me just fine, have you tried wiping out your VRChat cache?
Lyuma
狐小百合: Yes, I tried clearing cache and the issue persists even after a full reboot.
I can see PC-only people fine (as in the grey error avatar). The issue is that these players have no IK. The new players might not notice the lack of arm movement, but it makes interaction much more difficult.
狐小百合
Lyuma: wait a second, you mean that you're using a Quest but that people with incompatible avatars have IK disabled, right? your post didn't mention this and it sounded like you were posting a bug for PC
Lyuma
狐小百合: Correct, I am using a quest. I attempted to indicate this by saying "Quest:" In the canny title, but I can see now how it can be misinterpreted. Thanks for helping clarify this.
"When running VRChat on a quest, any incompatible avatars used by PC users (avatars which do not have a quest version) will have IK disabled." would be a better description.