I have an object which is very complicated with lots of children objects and triggers. When spawning this object, broadcasts fail for remote players.
In remote player's log, it will say that the object cannot be found:
2019.08.31 22:59:46 Error - [VRC_EventLog] Could not find target /Frank0(Clone)/NPC/AIThirdPersonController/Logic for [ActivateCustomTrigger/AlwaysBufferOne w: 1 s: enable_arm_l_unitychan_local i: 1 f: 0 b: Unused B: 0 p: /Frank0(Clone)/NPC/AIThirdPersonController/Logic]
Object sync will work as expected, but only triggers will fail.
Note this was bug introduced in the update at the end of March.
sample world:
wrld_a03077de-aad0-4006-958d-a6546d9210fa
There is only one interact which is the lever. Click it and master will see a weird Unity Chan spawn and walk around. All other players in the room will see a skeleton teleport (not walk). This is because the always buffer one that sets the limbs does not execute for remote players. The Master Buffer One to enable the character to walk also never executes.