[801] Oculus grip snaps to close
complete
Sophie123p
Using the grip gesture with Oculus touch controllers slowly would normally allow you to half close your hand and this also applies to any animation you have overriding it; currently, when you try this, your hand will close before the grip button is fully pressed in.
To repeat this, you'll need the Oculus touch and to slowly grip the grip button.
In the pictures, I'm pressing on the grip button as shown in the steam menu and it causes my fist to fully close in vrchat.
Log In
Aev
complete
Tupper - VRChat Head of Community
in progress
It appears SteamVR has reverted the change that caused this issue in their Beta 1.7.2 version.
"For legacy input applications, when the trigger is clicked the trigger value will not be set to 1.0 if the click action is already coming from the trigger. This fixes a bug with Oculus Touch controllers in games like VRChat, where the grip trigger value would jump from partially pulled to fully pulled. For legacy bindings that put a trigger click action on another button, the existing behavior remains and the axis value will be set to 1.0."
If you are experiencing this, test out the SteamVR Beta. If you've changed your binds as a workaround, please revert back your binds to your previous version, or use our defaults.
ExDe707
Does anyone have the bindings for the Index Controllers?
Desunyan
Fixed Oculus Touch controller binding. Set Trigger Click action to none for left and right Grip and save profile.
Tupper - VRChat Head of Community
Merged in a post:
Oculus Rift hand issue
Nekotaku
On Oculus, when you slowly close your hands you can now only close them a little bit until they snap shut in to a fist. Instead of being able to smoothly close them all the way. Very important to me and in terms of body language/immersion.
Scruffyǃ
Per ZenithVal on the VRChat Discord:
"You have to remove the trigger press value in controller bindings (controller settings now). Just use trigger value."
This worked for me! Follow the attached steps.
ExDe707
I think that's a SteamVR issue. Yesterday with the newest VRChat update (Build 825) I didn't have any issues. Today after SteamVR update 1.6.10 I have the exact same issue you are reporting.
This only happens if you are playing through SteamVR, I had a friend try to replicate it on the Oculus Store client and he didn't have that issue.
Strangely enough the SteamVR dashboard correctly displays the grip button being pressed. The effect is only noticeable in-game.
Desunyan
Having this issue now. It was not a thing before VRChat 2019.2.5 update AND SteamVR 1.6.10 update. Might be SteamVR issue after all.
From SteamVR changelog:
- If a trigger has a value of 0.2 or higher, the “touched” bit will be set for that trigger.
Can it be an issue?
Tupper - VRChat Head of Community
tracked
Sophie123p
[Edit] Only happens in steam version of the game.
Load More
→