[772] An Object with Object sync on it with "Syncronize Physics" unchecked will now break.
closed
Xiexe
Prior to build 772, this would result in an object that could be respawned when thrown off the world, but would still be a Local pickup.
Now, the behavior is different in that, if someone who is not Master of the world picks up the Object, and lets go - it will lose physics.
If the master then picks the object up and let's go, it will fall to the ground on all clients.
If more details are needed, they can be easily provided.
Log In
Tupper - VRChat Head of Community
closed
Closing due to age and inactivity.
NihilFox
Same issue here if master is holding the local object it floats for everyone else till master lets go of the local object. (Not using object sync.)
g
gg67
This is fixed internally and will be in the next VRChat release.
bd_
gg67: Was this released in the 2019.2.3 build?
g
gg67
in progress
g
gg67
tracked
g
gg67
Hi Xiexe - can you link an example world we can look at to see this bug in action?
Xiexe
gg67: Sure thing! I'll have a World ID momentarily.
Xiexe
gg67: Here's a link to the world on the website - The tablet that controls the projector in the world has the settings I showed above.
In fact, it's the exact same thing I screenshotted.