3.0 locomotion issue
Passionet
regarding the 3.0 locomotion, i have a parameter set up that switches between locomotion blend trees, on my end its working fine but on other players point of view its very jittery and wrong, it was working fine on the day that i uploaded it, and then something broke it on vrcs side, its as if some of the running speed values are going from whatever the sprint speed is in the world and 0, causing the severe jittering
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Observer․
There is a bug being reported regarding idle animation playing for too long and I wonder if this is related. Although it could be a number of things as AV3.0 has seen its fair share.
For now I will link you to this report because I think youre having the same problem: https://vrchat.canny.io/bug-reports/p/1008-vrc-animator-tracking-control-updates-are-delayed