After last night’s update (1919), using the triggers to interact with anything (UI, world objects, etc.) on Steam Frame Standalone requires an excessively hard pull of the trigger. This was not the case before the most recent update and makes doing literally anything much harder. To make matters worse, going to controller settings in the in-game menu simply displays a screen that you’re using an unrecognized controller with no options to fix it.
This issue only applies to the standalone build of VRChat on Frame. Frame controller trigger sensitivity remains consistent with prior builds when streaming from a PC.