[1919] Trigger Sensitivity broken on Steam Frame standalone
tracked
Davilos
After last night’s update (1919), using the triggers to interact with anything (UI, world objects, etc.) on Steam Frame Standalone requires an excessively hard pull of the trigger. This was not the case before the most recent update and makes doing literally anything much harder. To make matters worse, going to controller settings in the in-game menu simply displays a screen that you’re using an unrecognized controller with no options to fix it.
This issue only applies to the standalone build of VRChat on Frame. Frame controller trigger sensitivity remains consistent with prior builds when streaming from a PC.
Log In
StormRel
updated the status to
tracked
Davilos
Additional info to tack onto this: grabbing with the grips also only works if you pull the grip all the way til it clicks. This is not consistent with PC VRC behavior as grabbing objects there does not require a full click with the grab button.