Issue:
I have an avatar that has a mesh that is both active on the avatar by default and is locked at world origin on avatar load which results in some odd behavior with the avatar preview's scaling in the avatars menu. It's not a big issue, but it could be useful for potentially diagnosing other issues related to constrained objects so I'm cataloging it here.
Reproduction Steps:
  1. Have an avatar that has an object with a visible mesh that is constrained to a prefab that is not included with the avatar. This constrains the object to world origin and is generally a pretty useful behavior for a variety of reasons.
  2. Open the avatar menu and observe the avatar's size
  3. Move towards or away from the origin of the world.
  4. Open the avatar menu and observe that the avatar's size in the menu will have changed. Growing bigger as you approach origin, and shrinking as you get further away
Expected Behavior:
Ideally the avatar preview should not change based on the player's current position in the world.
Attachments Description:
Attached is a video showcasing the bug, starting at origin you can see the avatar preview is relatively normal sized but as I move farther from origin the smaller the avatar gets in the preview.