[1628]Quest Particle Shaders are broken when material contains VRCFallback Tag
tracked
dag-ed
If a material contains the VRCFallback tag and the fallback type is not set to "Particle", then the VRChat/Mobile/Particle/(Multiply|Additive) shader on Quest will be forcibly replaced with a white, opaque, single-sided shader.
* This issue does not affect PC builds.
* it AFFECTS older avatars that contain the same type of materials.
Steps to Reproduce:
- Create a new material and assign the Poiyomi Toon shader.
- Set the VRCFallback shader to Toon/Fade/DoubleSided.
- Click "Lock in Optimized Shader".
- Change the shader to VRChat/Mobile/Particle/Multiply.
- Assign a texture to the material.
- Apply this material to a particle renderer.
- Add the particle system to an avatar.
- Build the avatar for Android.
⇒ On Quest, the particle will render as a single-sided white billboard with front-face culling and no visible texture.
note: This issue is reproducible with any shader that allows setting a VRCFallback tag and fallback type.
Log In
StormRel
tracked
StormRel
needs more information
Do you have an example avatar ID we can use to reproduce this?
dag-ed
StormRel this is issue testing avatar.
avtr_640cad41-4add-47a2-bf73-02e6b1c3bab1