[1567] Memory Leak in Image Loader
available in future release
MissingNO123
While idling in a world for a few hours everyone in the instance slowly started to crash out one-by-one. Checking our system specs we realized our VRAM was slowly filling up, followed by system RAM, followed by pagefile. The world in question had a row of 7 image loaders that would cycle through images on a timer, so my immediate suspicion is that it's not deallocating memory properly.
Turning off "Allow Untrusted URLs" causes memory usage to stop climbing
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Dexvoid
We're whitelisting a method for Udon to allow world creators to dispose downloaded textures individually to better suit use cases like this one, as an alternative to disposing the entire downloader at once. Documentation will be updated.
Please note that it is still up to the world creator to release downloaded textures once they're no longer needed.
This post was marked as
available in future release
suspiciouslyBee
I might be also affected by this. I loaded into a busy world, then a few moments later my computer crashed. I looked at my Windows logs and found that VRChat exhausted my Virtual Memory, using 24GB of memory alone.
Dexvoid
tracked
Skuld
We've also noticed this happening in worlds I have my graffiti board. When the board updates (On a 1 minute interval) it just continues to climb.