[1492] Item Pickup System fails to correctly track hand
closed
AirGamer
This avatar uses a modified version of Sophia's Item System.
The the head is grabbed from the preset, it should track the position and rotation of the grabbers hand, however, it fails and ends up floating between the box and you hand, until you drop and regrab.
In older live versions (and I think in older Open Beta builds?) this worked correctly 1st time (most of the time)
Avatar id is avtr_f8fd1375-84f2-4dde-bcf2-dc77c05fd588
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Dexvoid
closed
Dexvoid
needs more information
Hello again, we're seeing different behavior on this avatar on the current live build 1495. Can you please retest to see if it's now behaving as you'd expect?
There are some traits seen in testing that appear to be due to how the avatar is setup, since they remain consistent when Unity constraints are used:
- The lid is always rotated towards the box while held. It only tracks the position of the hand, not the rotation.
- When grabbed, the head flickers between several rotations before it starts tracking the rotation of the hand. I can see an AimIK component on the avatar being toggled on and off by the avatar's animator consistent with this flickering.
AirGamer
Dexvoid It does seem to be working as of the current version
The lid is a typical physbone and doesn't use the item system.
The head does use the system and will do snap rotations while it tries to gain tacking, from memory it would typically gain tracking within 3 rotation snaps.
I'm not sure it was as reliable as before, but the bug as depicted in my video has been fixed
Dexvoid
AirGamer Thanks very much for verifying. We'll close this for now since the issue is no longer occurring, but please feel free to reply here if it starts triggering again and we can investigate further.
Dexvoid
tracked