[1236] Bloom intensity settings do not persist between worlds that re-aply bloom.
complete
Reverse
Switching worlds that content bloom will force the user to reapply the settings. ex: If you change bloom in world A to 0, then change to world B with bloom. The slider will still show 0% while the bloom won't be until you reapply manually.
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StormRel
complete
Shiguri
Just figured I'd report that this is still an issue as of current. Only finally noticed it because of a particularly high-bloom world I was visiting and it kept resetting on rejoin.
I understand why you may not want it to persist by default because many people will lower it as a one-time choice and then forget about it, so I think a checkbox for persistence makes sense.
But at the very least if there isn't going to be persistence then the bloom slider should reflect that and go back to 100% on world change as to not confuse people. Perhaps a bit of text above or below the slider informing the user that the setting is not persistent would be called for.
owlboy
Shiguri: I agree the UI should update if persistence is not part of the behavior. I'm on the side of no-persistence/optional persistence.
GenesisAria
I wouldn't want this to keep it's state. Some worlds have disgusting bloom, others have really nice subtle bloom that has significant impact on how good the world looks. If anything add a check box for persisting setting between worlds or not.
owlboy
GenesisAria: I totally agree.
Scout - VRChat Head of Quality Assurance
tracked bug
Code-Floof
Scout - VRChat Head of Quality Assurance: any update on this?
Scout - VRChat Head of Quality Assurance
Code-Floof: There is still an in progress fix for this. Thanks for checking in.
Reverse
Scout - VRChat Head of Quality Assurance: Will the fix be with world persistence, I do expect something like that could be put together.