VRChat Version: 2021.4.2
When custom shaders are hidden via Safety settings, some shader properties are still not falling back correctly as per the documentation here: https://docs.vrchat.com/docs/shader-fallback-system
Specular, emissions, tiling textures, detail maps, and transparency (cutout, fade and transparent) are all not falling back as intended.
Shader used in screenshots for testing is Silent's Filamented shader.
Specular properties used:
_SpecGlossMap
_SpecColor
Detail map properties used:
_DetailMask
_DetailAlbedoMap
_DetailNormalMap
_DetailNormalMapScale
Emission properties used:
_EmissionMap
_EmissionColor
Transparency/Cutout properties used (in cutout/fade/transparent shaders):
_Cutoff
Some context also included in screenshots below: