[1097] Animator Tracking Control issues with prone locomotion
TrixxedHeart
I made an avatar that switches in-between the default prone animation and a custom animation, in VRChat, the legs crumple up so I used the Animator Tracking Control component to change the control for the legs to animation.
However. This doesn't work unless you also set head-tracking to animation. Which of course a problem when you want head tracking.
I'm not 100% sure, but this does not feel like a user-issue, rather a VRC-issue as it isn't really the intended behavior you expect when using this component.
I've attached numerous images showing my setup and the problem faced.
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Franada
Try to have the head in the animation near the center. Shift the root forward. You can use pose space as well the same way the sitting work to move the view point to the head bone.