This bug is a regression that was introduced sometime in the last month or so.
When an object is teleported a long distance away (~50m), and later teleported back, it interpolates very slowly, over the course of over 10 seconds. Subsequently detection of discontinuities seems to fail, and subsequent teleports also interpolate very, very slowly for that specific object.
Here's a video showing the behavior: https://www.youtube.com/watch?v=Xog-CALQLqE
Repro world: wrld_1dd0936b-3266-46a2-aec0-7140e18d9c46
Repro steps:
  1. Join two clients to the test world. Have the master looking at the shuffle button panel and the non-master looking at the mahjong tiles.
  2. (Optional) Enable the debug UI. It's mostly useful on the non-master client. Click the big vase to the right, then click 'tile debug' on the panel which appears. (This is enabled for all users in this test world)
  3. Initially, if you click 'shuffle' the tiles should shuffle and sync properly.
  4. As master, click 'new game', then 3麻 (this teleports a subset of tiles up 50m). Wait for shuffle to complete, then click 4麻 again (which teleports them back).
  5. Bug: Non-master will observe the tiles slowly interpolating into position.
Some notes about this world:
  1. Tile debug will show the position of the synced objects; during shuffling, a different set of local objects is substituted.
  2. The shuffle procedure teleports all tiles into position, then rotates them 180 degrees a few times (this appears to be essential for reliable syncing)
  3. If you load the world as master in the editor (or use the UdonInspector panel that is enabled by the debug switch), you can move the 'Void' object to adjust the position the tiles are teleported to. A local position of about Y=4 does not repro the bug.