VRC Contact Sender Bug and Limits
available in future release
AyumiKoi
When adding a VRC Contact Sender and changing the size of it, it limits at 20 which is not documented in https://creators.vrchat.com/avatars/avatar-dynamics/contacts page. But when you go into the negatives of the Radius for a Capsule shape it inverses and goes past these limits in the Unity editor.
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available in future release
FancyJustice
Why is the maximum size 3 meters anyway? I want to make an AOE effect with friends and it's basically forcing me to use 6 contacts instead of 1, or do stupid workarounds like animating the contacts spinning around me quickly to cover more area. Which I'm assuming is much worse for performance than just having 1 contact?
Dexvoid
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Dexvoid
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The radius being unbounded when negative is a known issue and will be resolved in a future update.
We'd be happy to update our documentation to include this radius limit, but can I please clarify exactly what's being limited to 20 in your report? The maximum limit for the radius of a contact sender or receiver should be 3 meters.
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AyumiKoi
The Radius is limited at 20
Dexvoid
AyumiKoi: Thanks for your reply. The maximum radius of any contact in world space after all scaling is 3 - I'm assuming the contact in your screenshot is on a game object that's been scaled down?
We'll start updating documentation to explain this limit now.
